How to play D&D in 10 steps
Step 1: Decide who will be the DM
Choose one person to present the adventure and make rulings. Everyone else plays a character. The DM has more preparation, so don’t appoint somebody by slowly moving your chairs away from them.
Step 2: Gather a group and choose a date
Invite friends or find people who want a similar game. FableRealms’ Tavern provides profiles for experience, playstyle and content preferences; GuildHall lets players browse campaigns and DMs advertise tables. Agree a date, session length and whether beginners are welcome.
Step 3: Choose a short adventure
Choose a one-shot or short opening adventure. The DM can use a published campaign, adapt prepared material or create a homebrew adventure from scratch.
Homebrew means material made by your group. Begin with one location, one problem, a few people and one danger. Prepare choices, not a novel whose lead actors keep wandering away.
The free Hollow Lantern Inn demo supplies prepared characters, NPCs, locations, monsters and maps inside FableRealms.
Step 4: Get the rules and basic equipment
Begin with the official 2024 D&D Basic Rules, character sheets, pencils and physical or digital dice. The free rules cover players, characters and DM basics.
The Player’s Handbook adds character options, equipment and spells. The Dungeon Master’s Guide expands session and homebrew advice. A Monster Manual helps when building encounters, although prepared adventures may include the required creature statistics.
Step 5: Create—or borrow—a character
A character sheet records who your hero is and what they can do. Choose a class, background, species, abilities and equipment. For the quickest start, use a pre-generated character and change its name and personality. Nobody loses points for starting with the buttons attached.